rudybear/lux
lux
Lux — math-first shader language that compiles to SPIR-V for Vulkan
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rudybear
rudybear • individual
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22
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3
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0/100
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Created
Feb 17, 2026
Project creation date
README Summary
Lux is a math-first shader language designed to compile to SPIR-V for use with Vulkan graphics applications. It aims to provide a more mathematical and intuitive approach to writing shaders compared to traditional shader languages. The project is implemented in Python and focuses on making shader development more accessible through mathematical abstractions.
AI Dev Skills
Unmapped
GPU ProgrammingCompiler DesignGraphics ProgrammingDomain-Specific LanguagesSPIR-V Code Generation
Tags
GPU ProgrammingCompiler DesignGraphics ProgrammingDomain-Specific LanguagesSPIR-V Code GenerationVisual EffectsGame DevelopmentGPU Shader DevelopmentGraphics Pipeline ProgrammingScientific ComputingCompute Shader Creation3DComputer GraphicsVulkan Application DevelopmentSelf-hostedPython
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Recent Activity
Updated 28 days ago
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Quality
prototype- Quality
- low
- Maturity
- prototype
Categories
MLOps & InfrastructurePrimaryDev Tools & AutomationInference & ServingML Platform & InfrastructureCoding & Dev ToolsOther AI / ML
PM Skills
Scale & ReliabilityDeveloper Platform
Languages
Python100.0%
Timeline
- Project created
- Feb 17, 2026
- Forked
- Mar 12, 2026
- Your last push
- 28 days ago
- Upstream last push
- 20 days ago
- Tracked since
- Mar 17, 2026
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