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rudybear/lux

lux

Lux — math-first shader language that compiles to SPIR-V for Vulkan

Builder

rudybear

rudybear

rudybear • individual

Stars

22

Using upstream star count

Forks

3

Using upstream fork count

Open Issues

0

Activity Score

0/100

0 commits in 30d

Created

Feb 17, 2026

Project creation date

README Summary

Lux is a math-first shader language designed to compile to SPIR-V for use with Vulkan graphics applications. It aims to provide a more mathematical and intuitive approach to writing shaders compared to traditional shader languages. The project is implemented in Python and focuses on making shader development more accessible through mathematical abstractions.

AI Dev Skills

Unmapped

GPU ProgrammingCompiler DesignGraphics ProgrammingDomain-Specific LanguagesSPIR-V Code Generation

Tags

GPU ProgrammingCompiler DesignGraphics ProgrammingDomain-Specific LanguagesSPIR-V Code GenerationVisual EffectsGame DevelopmentGPU Shader DevelopmentGraphics Pipeline ProgrammingScientific ComputingCompute Shader Creation3DComputer GraphicsVulkan Application DevelopmentSelf-hostedPython

Taxonomy

Recent Activity

Updated 28 days ago

7 Days

0

30 Days

0

90 Days

0

Quality

prototype
Quality
low
Maturity
prototype

Categories

MLOps & InfrastructurePrimaryDev Tools & AutomationInference & ServingML Platform & InfrastructureCoding & Dev ToolsOther AI / ML

PM Skills

Scale & ReliabilityDeveloper Platform

Languages

Python100.0%

Timeline

Project created
Feb 17, 2026
Forked
Mar 12, 2026
Your last push
28 days ago
Upstream last push
20 days ago
Tracked since
Mar 17, 2026

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