rudybear/lux
Lux — math-first shader language that compiles to SPIR-V for Vulkan
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rudybear
rudybear • individual
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Feb 17, 2026
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Lux is a shader language designed for humans and LLMs alike. Write rendering math directly — surfaces, materials, lighting — and the compiler handles GPU translation to SPIR-V for Vulkan and Metal.
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Add WebGPU browser renderer (playground_web) — 5th rendering engine
Alexey Medvedev • Mar 15, 2026
Fix GPU radix sort disco flicker, add GPU sort to C++ viewer
Alexey Medvedev • Mar 15, 2026
Fix radix sort scatter stability: replace atomics with deterministic ranking
Alexey Medvedev • Mar 15, 2026
pgvector cosine similarity · $0
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